lestatdark said:
selnor said:
lestatdark said:
selnor said:
Smidlee said:
selnor said:
Make no mistake. It will be up to Codemasters and Bernie together whether or not Polyphony will have the F1 2007 Ferrari in GT5. The only way I see it is if Codemasters see it as no conflict to there own game.
And to be honest 1 or 2 F1 cars will not stop 'anyone' buying F1 2010 if they love F1. By the latest report by InsideSimRacing F1 2010's F1 handling and racing model will be ahead anyone over GT5 F1 models.
F1 2010 is including full tyre deformation ( which includes the rubber shredding causing marbles on the tyres and track ). flatspots from locking up under braking affecting the vibrations through the force feedback etc.
The only place on consoles to race an F1 car this year realistically is F1 2010.
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I watch this video and saw no mention of Gt5. Also Codemaster made it clear F1 2010 physics will not be as realitsic as Rfactor or Iracing F1 cars. They are not trying to make the most realistic F1 sim but a more casual racers with an more interesting career mode. They are trying to sim the actually F1 racing experience more than F1 cars.
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I guess you fell asleep when the developer answered the realsim question.
Question to dev was: " If Rfactor and Iracing are a 10 for realism where do you rate F1 2010 to be.
They said early in dev it was around 5. But now we are launching it with around an 8 on full sim mode.
Thats remarkably good. Considering they consider they are a bit more real than Geoff Crammonds Grand Prix 3 on PC. Thats there aim. The realism of that series. And that is an awesome thing.
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Selnor, Gran Prix 3 is the worst Gran Prix in term of simulation. They focused way too much on graphical upgrades and trying to fit the simulation parameters that Gran Prix Legends implemented, but failed rotundly because the graphical engine was taking far too many calculations from the physics themselves. Hence there was a lot of simulation mistakes, spring and roll-bar issues were amongst the worst, coupled with many wrong gear ratio relations that couldn't be set with fidelity (especially for the lower tiered F1's).
That's why with Gran Prix 4 they went back to what Gran Prix 2 had achieved, a perfect symbiosis between graphical fidelity and the simulation aspect of the game. Even then it was not enough to garner the same response as Gran Prix 2 had garnered.
Gran Prix 2 is the F1 simulator to beat (Gran Prix Legends if you're truly bent on F1 simulation), not Gran Prix 3.
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Grand Prix 3 V 6.4 is possibly the greatest F1 sim I've ever played aside from Rfactor V7.9.
Yeah Grand Prix 3 v 1.1 on release was pretty lame, especially in the ability ( or lack of ) to develop your car from race to race in a tuning aspect. As PC got more powerful over the course of the 2 years after Grand Prix 3, the updates made that game an amzing F1 experience. Far better than Grand Prix 2.
With PC it's no good just talking about a game as x, y, z. There are so many versions of the same game. Many almost changing completely.
But yeah Grand Prix 3 V 6.4 I would choose over anything.
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I guess there's different strokes for different people. While Gran Prix 3 v6.4 was indeed good, I guess at that time I was too burned out of GP3 that I just jumped ship to Gran Prix 4 and still played Gran Prix 2, there's still a very active community surrounding GP2, with online hot-lap championships still being done in F1mania.net (the GP community is far more active on GP2 than GP3).
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Yeah absolutely. Mainly because GP3 took so long to get fixed. They made progress, but you were right about GFX being the prime function at release. PC's at it's release just couldn't do it all. I think RFactor wins hands down with the latest versions of F1 implementation just amazingly realistic.
Codemasters made a good point though. Even as a die hard F1 fan, I would love for RFactor to be alittle more exciting in racing terms.
But then again get a load of F1 nuts to race online together with RFactor and it's just like being there. Too good.