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From a purely technical point of view it's pretty obvious that Move, unless Sony mess up either (or both) the HW and the SW should be the most accurate with the lowest levels of lag (and I say that as a Wii/WiiPlus owner and fan).

It has essentially the same tech as the Wii plus the advantage of coming later with visibility to WiiPlus and what Nintendo have done with the addition of the EyeToy/Ball calibration capability for tracking plus what that allows developers to add with basic recognition software - image or voice.

Kinect is great but taken at face value relies solely on input via recognition software from signals from the cameras.  You the player don't emit signals like the Wiimote or Move broadcasting your position, so the whole thing relies on the cameras/IR plus the SW.

It's very cool, but very, very software dependant for performance and accuracy (which is probably why Sony/Nintendo passed on this approach being more HW focused while MS felt up to the task) with a resolution that, based on what I've read, will be a cube of space larger than the cube the Wii/Sony controllers can define - although that may be something that SW patches could improve, I'm not sure if the Kinect camera itself imposes a physical world limit on resolving movement/patterns.

All three have good/bad points but overall Sony has taken the safe route of simply building on proven tech from Nintendo, which is why is should technically do the best job for games but in many ways seems the least interesting to the market as it's just the Wii on Sony vs Kinect which seems more eye catching and different.



Try to be reasonable... its easier than you think...