Onyxmeth said:
I don't know how this has to do with anything. I'm asking how developers will develop their 3DS games when they can't simultaneously do 3D and on screen touch/pointer manipulation on the same screen, limiting or vastly changing how certain games we're accustomed to on the DS will now perform. Let's look at one particular game, Trauma Center. This game is controlled by directly manipulating items and doing actions on the touchscreen that are being shown on the touchscreen, not the screen above. The only thing on the screen above is your timer and a static image of your assistant giving text based instruction. How does a developer keep the same fantastic touch based gameplay while simultaneously providing a 3D experience for the user if each is presented on a separate screen? |
Change the setup, make the lower screen something like an outline of the patient, and the upper screen the image, so you make the cuts and such on the lower screen, but the upper screen shows the effect of the cut in 3D, it'll force some creativity out of some developers, not a bad thing imo