Comments from Sega about how they have had only a year to work on things and how MS is constantly improving the dev kits(SDK hardware). Devs apparently haven't had time to really get into most of the features because they were not fully functional until later in the dev cycle. Hopefully, next year we start seeing some really unique stuff popping up.
"I think [the idea that the Kinect launch let the hardcore down] is a little harsh," Sega West president Mike Hayes told CVG. "The dev kits we've had to work on have been exponentially improving over the period we've had them. The amount you can do out of the blocks is actually made pretty tricky.
"My guess is when we're at E3 next year, more of the features of Kinect will be in use by developers. I think you'll find more clever and sophisticated applications then. It is a reasonably complicated piece of kit, therefore it's going to take us longer to use all of those aspects in a game. We're not going to be able to develop something [for the hardcore] in under a year, which is frankly what we've had".
"We want to do more clever things on it - create original ways of using it, rather than just taking existing ideas and not just doing the same thing. Having said that, of course, with the success that we've had with Wii, there are a lot of motion games we would like to reinvent for Move and Kinect."







