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vlad321 said:


I'd love some numbers to back up your 25m number there. Seeing Garena is not even an eighth of the people on the legit Bnet in WC3. All in all you are just guessing and have absolutely zero data to back it up. Meanwhileboth the US and Dutch governments have come to their senses to show that anyone who says that piracy causes loses of sales are liars and idiots.

You keep on failing. The you explicitly stated that only pirates use LAN, hence LAN is not implemented. Which is completely ignorant and clueless statement, one full of fail. LAN is he easiest way to connect two cimputers and play, all you need is a switch and you are done. Furthermore, for tournaments there is no other way to have lag that is in the acceptable levels. I can tell you for a fact that Bnet 2.0 did NOT have under 100 ping. I have the second best badnwidth in the US, second to the Pentagon, and I would still get 300 ping during the heavier imes of day. So no, LAN is absolutely needed for many many reasons, and say otherwise is a lie, ignorance, or idiocy. Choose one or more that apply to you.

25m was a guess, but I'd be surprised if it wasn't the case. As I said, Garena is one of MANY such services, and the players on the service(playing just DOTA) have exceeded six figures.

And again, I stated that pirated PRIMARILY use LAN. Not only. Yes, a small number of people would benefit from it aside from them, but virtually every pirate would.

Speaking of ignorance, though - in running a tournament, all game traffic doesn't need to be routed through battle.net. Even in the original StarCraft, way back in 1997, once players were connected to a game, they transmitted to each other. Do you remember the original StarCraft? There would be lag, server splits, etc, but once you were connected to your friends in a game, it was fine. If a bunch of people at the same location create a tournament game, it is IRRELEVANT if the battle.net ping is 300, as their computers can connect to each other for the game. Battle.net in this case exists merely for authentication. Blizzard knows their game is a massive tournament draw, and they're not going to do anything to destroy the Korean market.