| ArnoldRimmer said: But Microsoft does not have unlimited freedom in changing the Kinect libraries because it has to stay compatible with previous releases. For example, it was said that the Kinect libraries requires 10% of the Xbox 360's total processing power. Developers usually try do get the maximum out of a console, so they will try to optimize it to using the remaining 90%. Now let's imagine Microsoft releases an improved Kinect library. It uses an improved algorithm for scanning the player's skeletal system that also works with sitting people, but this improved algorithm also has a disadvantage: Instead of 10%, it now uses 13% of the 360's total processing power. 3% more is not really that much, but still you could not simply update the Kinect libraries because the games released so far were optimized to use 90% of the processing power, not 87%. |
Yes, obviously they would maintain backwards compatibility.







