noname2200 said:
The problem with the i___ brand is that it's games are crap. And I don't mean that in the "Not Good Enough For the Hardcore" sense, I mean that in the "when was the last time anyone was excited to play an i____ game?" They are, by design, intended to be small diversions for those periods when you're waiting in line or when you have literally nothing else to do. Their only job is to beat Doing Nothing. That does not pose a threat to Nintendo, whose business is composed of making games which people actually want to play, and not just because there is Nothing Better To Do. If Apple doesn't bother to upstream its games (and remember, Apple has no game studios), it will never pose a danger to Nintendo. The problem that Nintendo has is that a disruptor tends to start at the lowestend of the market, which is exactly where Apple is right now. If Apple gets a mind to start challenging Nintendo's market, Nintendo will become the incumbent in a battle of disruption, which is not a particularly cheerful spot to be in. At the moment, however, I haven't seen any signs that Apple cares enough about gaming to bother: it's core market remains elsewhere, it's already found a satisfactory incorporation of gaming into its core, and it hasn't bothered to try and get more compelling software on its system over the past several years. Nintendo SHOULD still be worried (and I believe DSiWare shows that it is aware of the danger), but the Apple die-hards are definitely way ahead of themselves right now. |
You're right, Apple doesn't care about games. But Apple does care about developers, because — contrary to what some might think — the software they make is a huge selling point for Apple's devices. And on any given day, 60-80% of the top 50 grossing apps on the App Store are games. Developers care about games, so Apple includes game-specific APIs and services (Game Center), upgrades hardware with gaming in mind (new gyroscope), and promotes gaming in ads and presentations.
But it is true that Nintendo's biggest weapon against Apple is that games are just a means to an end for Apple, rather than an end in itself. For now, at least, Apple is perfectly happy to allow developers to steer the course of their platform as a gaming device, so they aren't going to be able to focus on particular goals in the gaming market like Nintendo does.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







