vlad321 said:
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You're so good at refuting things that were never said. I never stated that piracy stopped their games from selling. However, since you bring it up, they sold 11m copies, but I'd be shocked if less than 25m people played the game. Looking at WC3, the sheer number of illegal copies being used on alternate servers like G-Arena is staggering. I remember I used to log on to play Dota, and anytime blizzard released a patch, if you DLed it, you'd not find a game for weeks, because all of the pirated copies would be using the older version. And just this one service accounted for thousands of users playing dota at any given time. When the server had issues, I was shocked to find that half my friends couldn't log onto b.net to play due to having illegal copies. It was (is) very widespread. Now, blizzard sells enough that they do just fine DESPITE it, but that doesn't mean they want to encourage it. And especially now that virtually all players can have as good an experience via b.net as they could over a LAN, blizzard is unlikely to add it later.
Speaking of posts being so full of fail (something you are clearly well versed in), my statement was actually fact. Blizzard has no intention of implementing LAN because, as they have stated, they consider it unnessecary. Most of those who would need to take advantage of it would do so to circumvent b.net authentication. I always enjoy when you, instead of arguing with the point someone made, make up a point of your own to attack instead.