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vlad321 said:
Jereel Hunter said:
vlad321 said:
c0rd said:

I'm sure this is old news to the people that were complaining about this, but just in case, I'll put up what a blue (Blizzard poster) said earlier regarding some concerns:

- Lack of Chat Channels 
... and we just announced that Chat Channels are going to be in the game a few months after release. 

- No Cross-region play 
... and we just announced that cross-region play is definitely in our plans. 

- No Unique ID 
... And we just announced that every combination of nickname 3 digit code will be unique and you will be able to add friends by using this combination. 

- You need to give out your email address 
... Which is not the case anymore, as adding Nickname.007 will be enough.

So they are fixing most of the things that make Bnet 2.0 such a horrible system, even worse than GFWL. Now about that LAN... I wonder if Blizzard will give in before the hackers get it implemented.

Well, since people not buying legal copies constitute the grand majority of people who use the LAN functionality, Blizzard is probably going to leave it to them.


Because they obviously have had problems with piracy in any of their other games right? Didn't SC1 sell near 11 million? Man Piracy really stopped it from selling and obviously none of them used LAN. Your post is so full of fail it's kind of funny, in a sad sort of way.

You're so good at refuting things that were never said. I never stated that piracy stopped their games from selling. However, since you bring it up, they sold 11m copies, but I'd be shocked if less than 25m people played the game. Looking at WC3, the sheer number of illegal copies being used on alternate servers like G-Arena is staggering. I remember I used to log on to play Dota, and anytime blizzard released a patch, if you DLed it, you'd not find a game for weeks, because all of the pirated copies would be using the older version. And just this one service accounted for thousands of users playing dota at any given time. When the server had issues, I was shocked to find that half my friends couldn't log onto b.net to play due to having illegal copies. It was (is) very widespread. Now, blizzard sells enough that they do just fine DESPITE it, but that doesn't mean they want to encourage it. And especially now that virtually all players can have as good an experience via b.net as they could over a LAN, blizzard is unlikely to add it later.

Speaking of posts being so full of fail (something you are clearly well versed in), my statement was actually fact. Blizzard has no intention of implementing LAN because, as they have stated, they consider it unnessecary. Most of those who would need to take advantage of it would do so to circumvent b.net authentication. I always enjoy when you, instead of arguing with the point someone made, make up a point of your own to attack instead.