selnor said:
I am not interested in aesthetical changes to technolgy in racing games first. I am interested in the important factors which in real life affect a cars handling. 1. Tyres are the only surface which connects the car to a road. More variables happen from changing tyre conditions than any other part on any car. 2. In a sim racing game, the updating of physics is as important as the force feedback. The less the physics is updated the less of the track affects the ambience of the car. As much as 8ft @ 120 hertz physics.
It's great the tech about changing lighting etc making race conditions change ( obviously visibility ) but I want to know if the walls of tyres deform throwing pressure on the outer wall of the tyre like Forza 3. I want to know if having an excursion over grass, cools your tyres and affects the next few corners for grip levels. I want to know if online people who can heat there tyres up quicker with their driving style have an advantage for better grip earlier on. These are important simulation aspects, which have to be invloved to be classed as anything approaching a realsitic sim. After all these are in a GT game, then I will be happy to see night and day, changing weather. Because a wet race is even more important on tyre deformation. Blistering etc. I thought GT fans were sim fans? All anyone ever talks about and shows me is aesthetical technology and graphics. |
Did you even read the part in the Gran Turismo site where they said they have a physics for the entire tire temperature? Do you honestly think it will only be for a more realistic smoke?
Also, driving style affecting how quickly you can heat your tires has been implemented on GT before, GT4 had a rudimentary system, true, but it has been done. Of course it'll be enhanced for GT5.
And for your last phrase, don't patronize GT fans Selnor, it doesn't do any credit to you. If you had read the entire detail sheet over at GT site you would see the physics and mechanical changes they are implementing so far on GT5.
Gran Turismo has always been used by far more than just GT fans as it's one of the most realistic approaches to racing, even GT5P garnered high praises from F1 to WRC pilots because of the fidelity approach not only to the tracks, but to the simulation aspect itself: http://www.gamer.tm/news.php?id=1919
Once again, practice what you preached before Selnor, wait before you make these assumptions, unless you fall into the same hypocrisy that you hated last year.
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