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lestatdark said:
selnor said:
ethomaz said:
selnor said:
Agreed, but how many of the GT buyers of old, havent bothered this time around with a PS3. Chances are high. Forza 3 is selling more each week than GT3 did consecutively. ( although GT3 sold most in it's opening, but still not bad thereafter. ) So are some old PS2 owners who own a 360 now not gonna bother with PS3 and GT5? If ou have played Forza 3 it's more than a filler for GT. In many peoples opinion a more community feel and better realistic physics system. But thats opinion.

I think GT5 will be doing well to beat 7-8 million Lifetime. Making it PS3's best selling exclusive by 3 million copies.

How do you know the bold part??? GT3 here in VGC has only Japan sales track.

Sorry, but Forza 3 sales is disappointing for me... I expected better sales even with it unrealistic physical (more like Arcade racing).

Sorry I meant GT4. 

And I among Simulation racing reviews ( not mainstream gaming reviews ) say Forza 3 is the best car sim model on Consoles currently. Thanks to the only Console sim to provide physics updates 360 times a second and actual tyre deformation including managing tyre temperatures for more performance from your tyres. 

I would rather make sure GT5 has these must have simulation aspects done before they work on weather. Rain is again even more about tyre deformation than the dry. Be interesting if they have actually implemented all this. Or is it the same as GT4. 

Same as GT4? Oh the laughter.

http://us.gran-turismo.com/us/news/d5247p3.html Please, take a good long read.

And as you should know by now, since it seems that you're following GT5 development so close, the full GT5 media blowout will be at Gamescon this August. 

And there are major undisclosed features yet to be announced to GT5 too: http://www.gtplanet.net/major-gran-turismo-5-feature-still-undisclosed/

Once again Selnor, you're grasping at straws. Practice what you preached back in the days of the Forza 3 threads.

I am not interested in aesthetical changes to technolgy in racing games first. I am interested in the important factors which in real life affect a cars handling.

1. Tyres are the only surface which connects the car to a road. More variables happen from changing tyre conditions than any other part on any car.

2. In a sim racing game, the updating of physics is as important as the force feedback. The less the physics is updated the less of the track affects the ambience of the car. As much as 8ft @ 120 hertz physics.

 

It's great the tech about changing lighting etc making race conditions change ( obviously visibility ) but I want to know if the walls of tyres deform throwing pressure on the outer wall of the tyre like Forza 3. I want to know if having an excursion over grass, cools your tyres and affects the next few corners for grip levels. I want to know if online people who can heat there tyres up quicker with their driving style have an advantage for better grip earlier on. 

These are important simulation aspects, which have to be invloved to be classed as anything approaching a realsitic sim. 

After all these are in a GT game, then I will be happy to see night and day, changing weather. Because a wet race is even more important on tyre deformation. Blistering etc. 

I thought GT fans were sim fans? All anyone ever talks about and shows me is aesthetical technology and graphics.