MaxwellGT2000 said:
Kinda funny how the motion sensors back then and 32X both retailed for 150, was meant to extend the consoles life as well as quench some demands from gamers, and they both essentially went with little support and divided up the userbase, cause you've got these guys with the add-ons with the rest of your base without them, developers had to learn the new tech as well as thinking they're starting back off from a userbase of zero for these new technologies... risk vs reward typically spelled the developer played it safe. |
Since I was alive and was a very informed and active gamer back then, I'll say this: General consensus back then was that the Activator didn't work at all for anything. Neither did the U-Force or the Power Glove. And, in those days, peripherals were notorious for their lack of support. Nothing but a few titles for Super Scope, the Menacer, the Nintendo Mouse, etc. etc. etc. It seems like companies are more willing to support devices like the Wii Balance Board, Guitar Hero/Rock Band, or the new motion control devices.
*edit* Now that I think about it, theActivator was only used with pre-existing games. There weren't any (that I can remember) Activator specific games! I guess it was designed to fail. I can understand the logic, though. Rather than limit new sofware to people who bought the console and the peripheral, they decided to sell the peripheral to everybody that had a console to use with any game. It still failed hard, though. That's the biggest thing going against Natal (and to a lesser extent, the Move). Unless they find a way to make pre-existing AAA quality games work for the hardware AND sell games that will only function for folks with the hardware, MS and Sony may both be in for a rude awakening. Nintendo packed there device in with every single console. MS and Sony don't have that luxury.








