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Scoobes said:

1. In that case Halo 3 barely pushed that many 360s and nor did Gears 2. I don't think either the 360 or PS3 has had a major and sustained boost in sales from software if that's your benchmark. Price cuts around the holiday season and redesigns have been far more successful. In fact, I could argue that MGS4 has sold consoles since launch due to the promise of an exclusive MGS game.

Yes I suppose you could say that. So ..how would it be different in the PS3's case. And yes you could argue that, but you would have no evidence.

Scoobes said:

3. Where do you think they've gone. Some may have gone to Forza but a significant number have stayed on PS3 with prologue, yet the features for that title were very few and far between. There are 2 issues that suggest to me GT5 will sell well. First, as I mentioned before, there is a gap in the software market. Secondly, being deprived of something you enjoy leaves you hungry. The fans haven't had a full driving simulation on PS3 and Forza hasn't sold well enough to convince me that fans have shifted to 360.s that that aren't heavily front-loaded.

Have you considered they just don't exist anymore? What happend to the 7 million people who bought Tomb Raider, Tony Hawk, Guitar Hero. I don't know, but we do know they don't sell anymore.

Scoobes said:

4. The other thing to remember is that when GT3 was released, PS3 was at approx. 20 million. This may not show current trends, but it shows userbase can mean squat for larger franchises, especially ones that that aren't heavily front-loaded.

Yes, I realise that, which is why like few people on this matterI do not see the userbase being the man factor in a decline in GT sales. I just don't see why anyone one thinks last generations trends apply to this generations. If anything i'd say it's certainly an FPS market today, so why is Halo seen at a disadvantage?