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@slowmo

 

Quotting from the twitter article in regards to wrist movements.

 

"And while designers admit that, unlike Wii MotionPlus bowling, the game can't track spin based upon a twist of my wrist—instead you exaggerate the motion within the entire scope of your swing—the flexibility keeps me immersed. I granny-roll the ball between my legs. I throw the ball, side-arm style, down the lane. I'm a horrible bowler but Kinect doesn't mind.

Here's my take - if the game is fun to play, I wouldn't give a rats about the subtle wrist movement limitation. All I am saying, just don't expect Kinect to do magic. Like any tech, it has limitations. As I was trying to point out earlier, and not invoke a protectionist reaction, is that to do true 3D space tracking, you probably need more than a front position parralax tracking camera system. You would need a body suit OR additionally placed sensors. The promo released by MS last year is idealistic. That is where my skepticism is at. My skepticism has nothing to do on whether Kinect Sports will be a vastly enjoyable game. Kinect will achieve it's purpose with this game - a highly enjoyable, immersive game aimed at an untapped casual market. And for that reason, you have to give credit where credit is due.