Slimebeast said:
Well, I got confused and put it rong. I dunno why I felt the need to say that the end result is only 30 frames per second to each eye which the other eye can't see and vice versa (because of shutter glasses). But yes, the machine must be able to output 60 frames per second, so 1 plus 1 is 2. |
Actually 2 720 p images do equal 1080p in real world applications...768p to be exact, which is still considered 720p. It comes down to amount of pixels rendering the image.
1080p = 1920x1080 = 2073600 pixels
720p = 1360x768 = 1044480 pixels
To do 1080p 3D, a system has to render 1920x1080 lines X 2...and that is 2160 lines. The resolution of 2160p does not exist as far as I know, but I keep it simple so people get the point. Otherwise the resolution that PS3 would have to render (pixel wise) is 2560x1440 to do 1080p 3D
Edit - Also, as far as the earlier statement that a gaming system needs to only render 720p @ 60 hz...hence show 1 720p image@ 30 hz to each eye is not correct. There are many types of 3D (side by side, over under, frame packing, checkerboard)...and for all of them the TV does the image flickering to the viewer, not the PS3/360. The consoles render both images and send it to the TV at the same time, while the TV syncs with the glasses and shows you one image followed by another...







