Resident_Hazard said: I'm fully aware that Retro Studios was interested in making this unnecessary new Donkey Kong Country. What are the "dozens" of new IP's Nintendo "created" this generation? I'm looking at Wikipedia and here are the "new" ones I see: Wii Sports, Wii Play, Wii Fit, Wii Music, Wii Party (really all this Wii-whatever crap is like one IP), Brain Age, Endless Ocean, and Captain Rainbow. Pretty much everything else is just them sticking to past IP's when they're not outright remaking stuff (Ocarina of Time*, StarFox64**, Punch-Out, Mario64 DS, Metroid Zero Mission, every single Super Mario side-scroller being re-released at least twice, not to forget all the "new play control" Wii releases, etc), and again, the few original IP's they've had (like Disaster and Fatal Frame) have been largely squashed by Nintendo and forgotten, released in maybe one region and that's it. Factually, Donkey Kong Country Returns clearly re-uses a lot from the SNES games, not the least of which was the mine car stage and the clearly still shallow "run-n-jump" gameplay. I'm not arguing from ignorance. Anyone who plays video games knows that Nintendo is over-reliant on a few key franchises. Nintendo did not make "literally dozens" of New IP's this generation. That's absurd. No one made "literally dozens" of new IP's for anything. Bottom line: Nintendo is living in the past, they do make more remakes and re-releases than any company in the industry (especially considering that most Zelda and Mario games are little more than remakes), and they are overly-reliant on a few key franchises. You don't see Sony putting Rachet & Clank in every single genre of game they can come up with just to make a buck. On top of all this, while they're pushing the limits of 3-D on their portable system, they're making side-scrollers like it's the 80's again with the Wii. That's hardly progression. Metroid, Mario, Kirby, Donkey Kong--all have side-scrollers for the Wii. You didn't see Microsoft and Sony trying to show off side-scrollers as "new" at E3 this year.
*The 3DS marks the fifth time Ocarina of Time has been released: N64, GameCube twice, Wii, and 3DS. |
1. It is not up to you to decide what is or is not necessary, it is up to consumers at large. They will be the ones to decide whether or not we needed a new Donkey Kong Country (here is a sneak preview: they will disagree with you).
2. Concerning new IPs: http://gamrconnect.vgchartz.com/post.php?id=3490671 You're welcome.
3. Fatal Frame is not Nintendo's Intellectual Property. It never was.
4. Whether or no they've attempted to make these IPs into huge juggernauts has nothing to do with the fact that they do make new IPs, ergo you are factually wrong concerning whether or not they make new IPs. You have crossed the line from stubbornly wrong to aggressively wrong. Do continue. I'm going to stop responding to this point, because you are factually wrong and there's no more need for me to address it, but you're free to continue pretending you are not wrong.
5. I'm actually not sure you know what "argument from ignorance" means.
6. You are still confusing IP iterations with "living in the past". If they release more re-releases and remakes than any other company (and your dfinition of a "remake" is absolutely absurb, since games are defined by content and mechanics and several of the gams you list, such as Starfox 64, is clearly not a remake) it is because they firstly want to provide that option to play these games to new and legacy players, and secondly because they prducce more games than any other development house anyway.
7. You are confusing "series" with "intellectual property" again. Mario Kart and Super Mario are not the same series.
8. Genres in themselves cannot be considered living in the past, sinc tey ae mechanical and they are genre. By that notion, all art, everywhere, is living in tthe past, and anything that can bep laced into a genre fails to be either fresh or neew in any meaningful way. You are so wrong you are making my eyes ache.
9. Microsoft and Sony don't show off side-scrollers either because they don't have the talent to make competitive sidescrollers (for gameplay mechanics; props to LBP otherwise) or they're too stupid to try to cater to people who love 2-D sidescrollers.
10. You are wrong on almost every point. I don't know what the internet message board equivalent of a hat trick is, but you got it.