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Booh! said:
Squilliam said:

I saw a 'Kinect view' somewhere which had three players being scanned into the application at once.

In any case I think its important to seperate the practical number of players which can fit into the frame of view from the technical side. Because the more active the player is in a game the more space needed and hence the fewer number of players which can fit into the view of the cameras. More active = more technically demanding coinciding with fewer players being able to fit which mitigates most of the issues with regards to number of players in an active sense. If a game is more passive, lets say for instance its a quiz game like on the E3 2009 teaser they could easily 'fit' 4 players into the view and each player is less active so each require far less processing.

Kinect can scan as many players as you want (more or less), the problem is that it can only run calculations on two people at a time, just because the processing power required to track all of the body's locations and movements is so great (http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/ ).



Two complete players. If they were doing voice or just only calculating the top half they can do more. In addition to this they can run calculations in serial with a greater processing/latency hit.



Tease.