Alby_da_Wolf said:
16MB RAM look too little to me, the memory requirements of some things, like level maps, depend on the detail of description and features and object richness of the environment described, not on the res at which they are visualized, the need of generating two views of a scene will increase the RAM requirements too so the RAM needed will be larger, but it shouldn't be a problem anyway, even 128MB would have a negligible cost now. Considering also that at the working frequencies of ultra-low power consumption portable CPUs you don't need expensive fast memories, you can use the cheapest ones without drawbacks. |
I was talking about DSi, not 3DS. 3DS is speculated to have just 16MB of VRAM alone (and 64MB main RAM).