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Played_Out said:
Simplifying fighting games is a bad idea. It's their complexity that makes them fun. I used to think Street Fighter 2 was awesome back in the day, but playing it now shows how far fighters have moved on. Button-mashing FTL.

Congratulations! You have accurately summed up why fighting games have fallen from the most popular genre of the early 90s, into servicing a tiny niche audience of "hardcore" devotees. I'm sure that Sega is extremely happy with these kind of sales:

1Virtua Fighter 21.93mSega
2Virtua Fighter 41.71mSega
3Virtua Fighter1.07mSega
4Virtua Fighter 50.45mSega

You know, since the latest Virtua Fighter has struggled to sell half of what the series used to do on the SATURN, of all platforms. Or look at the declining sales of Tekken:

1Tekken 36.91mNamco
2Tekken 25.45mNamco
3Tekken Tag Tournament3.94mNamco
4Tekken 43.31mNamco
5Tekken3.18mNamco
6Streets of Rage2.60mSega
7Tekken 51.32mNamco

(Ignore Streets of Rage, I have no clue what it's doing in there.) Each of the last 3 games has sold less than its predecessor (Tekken Tag, Tekken 4, Tekken 5) and the most recent game barely cracked a million. That's a quarter of the sales when the series was at its height on the Playstation. This franchise is a shadow of its former self.

Piling on layers of additional complexity has never been the way to make games more fun. Sure, that's not to say every game should be a simplistic button masher, but there's a point of diminishing returns beyond which you start losing more than you gain. I don't think there's any doubt that the fighting genre as a whole has been servicing its most devoted fans - and leaving the vast bulk of everyone else behind. Sooner or later, developers are going to have to broaden their appeal, especially as the graphical demands for these games make them more and more expensive (and, recently, unprofitable).

On topic, I loved the original Street Fighter II, and have roundly hated its more recent incarnations (most of which were so complicated, I didn't even know where to begin). Now I'm actually interested in their upcoming game again. Capcom seems to be pretty on the ball lately.



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End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)