I personally love the mixed art-style of Wind Waker and Twilight Princess. I never understood why people hated Wind Waker so much just because it was cell-shaded. It's still a Zelda, no matter how much they change the cover of the book. Cell-shaded to me is a very unique art-style. I now say, any "Zelda fan" that hates Wind Waker and Skyward Sword for art direction, isn't truly a fan that is appreciative enough to enjoy what made Zelda games a legendary franchise in the first place. Because surely it wasn't "realistic graphics". The games always looked "kiddy" and "cartoony" before Ocarina of Time , IMO.
Well, on to the game itself. I already fell in love with it, especially after the videos I have witnessed of how smooth the controls actually are. I guess wireless interference really was a problem during Miyamoto's demo. Hm, and that was a pain to watch.
"The Common Cold Isn't So Common During The Cold"