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Milo is perhaps the most critical title for the technology. All the other titles pale in comparison to the value of this single game, because this game is the true killer app. This is the game that can expand the market beyond the casual without also sacrificing the hardcore, core, or casual markets. This is the game that can totally redefine educational software, and can effectively corner from cradle to the grave. This is a game that is good for very young children that can't be trusted with a controller, and more then that it is actually proactive software. A two year old doesn't have to engage Milo. The game will actively engage the child in a social manner.

That my friends is every parents wet dream a game that will play with, and teach their children. The fact that it will also be for a console that the rest of the family can use. Well thats going to be what is called a decider. All Microsoft needs is for this game to play as advertised, because if it does your going to see it on every morning show, and advertised on all the preschool programming blocks.

Milo could be the game that totally redefines the dynamic, and allows Microsoft to corner a market that basically has gone untouched by the other two big manufacturers. Which is the other console market in the toy section which is all about educational consoles and electronic devices. Which is actually a fairly large market to be had already. Once they nab them just out of diapers well Microsoft will probably have severe product loyalty.