| leo-j said: it isn't tiny selnor.. stop trying to make KZ3 look bad |
I'm not trying to make it look bad. It's playable areas are far smaller than Halo's or Crysis 2's.
It's backgrounds only have to be modeled for art purposes and not use. Most of Reach and Crysis 2 can be got to and played in. KZ3 was not like that at E3. The parts where fighting did happen, were to a small number of enemies and small areas. Even if the part with the water was open. It was aesthetical.
Crysis 2 has everything in realtime. Destruction, lighting. bullet ray traces. You name it the effects are there. And it's fully 3d on release on 360 and PS3. 2 different ballparks imo. I thought Gears 3 and KZ3 were on a run down from games like Brink, Rage, Crysis 2 and Bulletstorm. They were close, but no cigar. Reach was far better than anyone imagined. It's so huge. And so much onscreen, it is doing stuff other FPS's aren't.







