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leo-j said:
selnor said:
leo-j said:

killzone 3 was showing far more scale than anything shown off with CRYSIS 2 at e3.. and RAGE truely surpasses both.. from what I saw, I am not even joking

RAGE has far more scale than Crysis 2, and far more detail

Are you joking????????????????

KZ3 showed small areas. And a couple of onscreen enemies. Still very enclosed. Combat is tight to you. 

Rage was nice. Definately up there. Reach had much bigger environments, fog effects and draw distance. And the amount of enemies on the ground and sky was awesome. 

Crysis 2 just has the 'whole' package. 

KZ3 so called destruction looked very weak next to Crysis 2 at E3.


really? The damage was  weak? You destroyed an entire oil rig.. and you moved like half a mile from oil rig to oil right in the middle of an arctic ocean with raging waves (by the way most realistic waves ive ever seen in a gaem) with breaking ice, and you are in a jet pack flying up and down with dozens if not nearly hundreds of enemies all over the rigs shooting at you during the chopper section.. I saw KZ3, I know what went through, and I also saw CRYSIS 2.

RAGE was more than nice.. maybe it was the fact it wasn't HD on my tv or something, because what I saw literally looked like a NEX GEN game

Choppeer section. On rails. Gears 2 had like 100 enemies on rails sections.

The waves were great. But just look at the playable area. It's tiny. OK so yopu jump from platform to platform. Illusion of being big. When you get to the other side. The area is a small fight area. Just like the first small enclosed area. 

Compared to the 40 or 50 enemies Reach had. And the firefight video showing even more impressive huge playable scale it's a different ballgame.

Look at this play area.

See following for insane action onscreen and huge playable areas. Not just backgrounds to look good. But fully modeled so the player can use it.