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oldschoolfool said:
JonnyAtlas said:

They showed what they needed to show for the audience they wanted to attract.

I always have to talk my wife into letting me buy some new game/accessory for my gaming systems. It's an uphill battle. She is an anti-gamer.

Monday she sees me watching the M$ conference and as soon as HMX starts the dance game announcement, she perks up. "Ooh! What's that?" she asks. I explain, and now she's begging me to get the Kinect so she can play Dance Central.

My wife. Begging me to drop $200 on video game stuff. For HER.

The Kinect's target audience doesn't care about diversity. They care about accessibility, fun and the "wow" factor. If my wife is any indicator of the casual market's reception, M$'s launch titles are going to "move" some serious units (sorry, couldn't resist the pun).


I hope so,but I disagree for the simple fact that the price is so steep.

It's steep, but no more expensive than Move (for multiplayer) or Wii Fit Motion Plus.

The thing is, when people go to the store they think they're getting the Move for $100. Then they realize they need the extra controllers and whatnot, and it winds up being more than the Kinect. Same with the Wii. As a retailer, I can attest to the fact that people get weary once you start piling up extras. You tell new Wii buyers they're going to need a nunchuck and another Motion Plus for that extra ($30) controller if they want to actually play Wii Sports Resort, and they're like "no, it's okay... we're just going to get this for now..." Their reaction is "whoa, that's not what I thought this was gonna cost... I'm getting hosed here." With Kinect, it's just one product. One price. Four people can play. The family/causal shoppers will see that as a much better deal than the alternatives. Especially with the Arcade price drop. At least, that's what it looks like to me.



Thence we came forth
To rebehold the stars...