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wiifan75 said:

Have no clue how this can't work on Wii.  Looked cool and good, but just as any other motion system, including wii, you can see this guy swinging his arm around and still see a lag in the gameplay.  I see it as no better or no worse than wii motion plus.  But the graphics being HD don't appear to be better than a Wii is capable.  It looked really cool.  I wish more studios would publish for all 3 systems though instead of being bought out by indiivdual console makers.  The game that got me totally excited for Sony conference was the finale……Twisted Metal.  That just looked terrific.

As for the OP question…Zelda killer NOT AT ALL. Harry Potter killer……maybe.

Oddly, you couldn't make the game shown at the conference with either of the other motion control schemes.

- the Kinect (unfortunately) seems to be what we all expected it to be, and the accuracy makes it practically worthless for 'traditional console games'. (it may be good for RTS games, but haven't seen any evidence either way).
- the WM has the accuracy, but doesn't have position data, so whilst it would track the 'swing' it wouldn't know the start/end position.. it would not know how to project a particle from the wand in the manner shown in the demo. (you could make a 'similar' game along these lines with the WM , just not with the control method that was demoed).

In terms of Zelda-killer, nope. But it is one of the more interesting uses of motion control to date.