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daroamer said:
theprof00 said:
daroamer said:
theprof00 said:

I AM thinking about what he is looking at.

Look at the initial hand appearing on the screen and sync it to his movement. If he were in a car, his RIGHT hand would be moving left. When the cursor shows up, his hand is moving to the left.

In the game the Right hand should also be moving left. That's what his hand is doing. But in the video the cursor is moving from LEFT to RIGHT.




Did you look at the gif I posted?  If you mirror the guy the movements match perfectly.


actually they don't. the hand is still moving ahead of his own hand, and smooth where he is jittery.

It's not moving ahead of his hand, it's moving at the same time.

The jittery movement doesn't mean anything.  You can easily program the pointer to smooth it's own movements.

You're changing the point now though, you were claiming it was moving the wrong way.  That's false.

Anyway, I'm not sure the point of all this overanalyzing.  It either works or it doesn't.  A lot of people have been trying the game demos and they're working as advertised.   Move had the exact same problems with latency.

No, I've just abandoned that line of argument because you don't seem to understand.

When the cursor first appears, he moves his palm from the side of his thigh to the top of his thigh. That's movement from right to left. If he were sitting in a car that would be stick-shift to wheel. the game showed wheel to stickshift (left to right). I don't know why you flipped the guy because it is already clear.