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theprof00 said:
daroamer said:
RAZurrection said:
maximus22 said:
GreenW said:


That's it man.  Thanks!  I put this in my OP if that's alright.  If not, let me know and I'll take it down.

Not sure what the problem is. The pointer is mapped to his right hand and it moves upwards as he tilts while he shifts his weight to his left, it even curves around when he lifts his hand up. Even if that were not the case, has no-one considered that when left idle, the cursor automatically moves to the nearest item of interest? Some people.

BBH said:

I'm pretty sure it's Forza 3? No? 

Raz you fail, Turn 10 won you over again with screenshots. Anyone who has played Forza 3 knows how it looks like dirt compared to the screenshots.

If anything, Forza 3 in motion is 60 times better than the screenshots.


Yeah, I don't get it, I was going to say the same thing.

If Kinect is seeing his whole body it knows when his hand is at his side.  He's lifting his hand from his hip and the cursor is moving at the same time. 

It looks completely fine to me, if delayed slightly due to lag which makes it seem like the motion is not following his hand but it is.


except that when his hand is at his hip and his hand in moving while his body turns, the image should be opposite, but it's moving the same way. Imagine he is looking at a mirror. Imagine you are him. you turn to the left and your hand moves with you. the screen image, being a mirror, should reflect it moving to the left, but on screen it moves to the right.

Stand up and do it if you don't understand.


Um no I don't think you understand. The only time anything will be mirrored is when its a reflection of yourself. He is moving his right hand therefore a icon which represents his right hand is moving to the right to touch what he wants to touch. He's not looking at himself. The big screen in the background is what he is looking at in front of him. You have to imagine he is sitting in the seat of the car not standing with his back to it.