nordlead said: ok everyone say it with me now. All 3 systems are capable of 1:1 in the hardware. The fact that games aren't 1:1 is because of the software, not because of the hardware. Wii remote is capable of tracking: Acceleration in all 3 axis. It is capable of tracking rotation on all 3 axis. And is capable of telling depth/position via the sensor bar. Everything you need to track 1:1 if you feel like putting the software processing into it. PS3 Move is capable of tracking all the same stuff, but it does it differently. Therefore capable of 1:1 X360 Kinect: ditto Anyways, not all games use the 1:1 capabilities and instead abstract the movements. Most Nintendo games use an aproximation of 1:1 to make things simpler for the user and the programmer. @original topic I just watched the video posted on the other page. I'm not impressed by it. Was I impressed by Zelda? I didn't watch the video, so we'll see as time goes on. Lots of games have the same gameplay mechanics as Zelda, that doesn't make them equal. |
Ah I see. I didn't understand earlier, you're right. So what I should be saying is that it is more representative? I really don't know. Zelda was being called representative of full motion, through quotes like "when I swing my sowrd like this, it's shown on the screen." But the action didn't represent the motions. I dunno what to call it, I'm in a quandry.