theprof00 said:
Just in case you're confused, that's not what I meant by 1:1. That's just a pointer. 1:1 pointing, sure, but it's not 1:1 movement. 1:1 movement means that the screen is a mirror, not just a lazer pointer. It's not a different thing, it's a step higher. ANd actually, you're wrong about how the hardware is identical. It's completely different. Wiimote is more similar to digital, ie, the button push is translated into an action. WiiM is more similar to analog, ie, a fluid range of movement translating into a fluid process of multiple actions. However, M isn't 1:1, it has problems in such things like acceleration. Because the sensor bar only tracks the speed of the controller, flicking your wrist actually puts more power into the action. It does not track where the controller is. So it can't properly tell things wheras the move can. |
I know that, I'm talking about the difference in controller reaction based on the developer side, not the hardware side. Some games aren't nearly as precise as others just due to rush jobs, etc. I was giving an example of a game where the dev took the time to make the response between controller and game correct. As for WM , the acceleration is in the standard Wii Remote, play billiards on Wii Play to get an idea of depth reading. The WM part is for the multi-lateral positioning on the x/y axis, where the accelerometers take care of the z axis. For example, as a martial art studen versed in boken work, I think that the Kendo in WSR is pretty accurate based on actual movements. Sure, you can swing like a maniac, but you can just as well apply real moves in 3d space and time in 1:1. My point at the end of this is what I started with. No system has a "better" 1:1, they just all have 1:1 systems now (or will when the HD systems release). While both Sony and MS want to tear the motion control crown from Nintendo, they can only equally match it since Nintendo jumped on the WM scene.
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