silicon said:
Is the assessibility spread through word of mouth? through marketing? Another thing is that the Wii doesn't have as many sales as the PS2. If it expanded the market and on top of it attracted a lot of current gamers plus Nintendo fans, should it not have sold much better and faster? It's not even half. I understand that the PS2 has sold for longer and has been at a cheaper price point for longer and that may be the answer. There's something missing.
One thought I had of Super Mario Bros is that it's clear where the difficulty in the game lies. You need to know how to jump and dodge things. It's hard but it's clear what you need to do to improve. In some games the challenge is unclear which can be really frustrating. This is what adds to the accessibility of SMBWii. |
The mere fact that Wii is in the title is what people look for to know if it's accessible. And sales show this. All 'Wii' titled games have sold double digits (save Wii Music which was the most successful failure ever).
There are lots of other 'accessible' Wii games, mostly Wii Sports knock-offs which have some success (Mario&Sonic at the Olympics being the forerunner here) but none sell close to 'Wii' titles games.
Word of mouth helps, as seen in Carnival Games (being the first Wii Sports clone helped immensely) but mostly, casual gamers buy Wii titles and seldom stray although any widely know brand - Monopoly, Lego, Star Wars, Guitar Hero, Call of Duty can find success of Wii, if it's big enough to be known outside of gaming circles.