dtewi said:
Erm... yeah? And? |
And, to me, the moving away from direct control sounds like making an RPG be more like an RPG. Back in the day, you controlled your allies, because the AI was as dumb as dirt. Now, AI work is supposed to advance, so allies should be able to function independently of you. You play a character in the game, with allies, rather than play a party of characters. This should, when done right, make it feel more like actual role playing, instead of a computer simulation of a role playing game.
Take, for example, a game like Left 4 Dead, but where you could improve your stats. That would end up being more like a real roleplaying experience than what you would have with older stuff that goes under "RPGs". The central definition of role playing is playing a role. It is NOT commanding a party. People don't role play parties, they role play characters.







