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Gaming - JRPG's are dead - View Post

richardhutnik said:
dtewi said:
lestatdark said:

Persona 4 also had the same Auto-Battle. Dragon Quest has Auto-Battle if you set the tactics to it, Tales series has a similar Auto-Battle due to tactics. A lot of JRPG's use a automated battle system. I agree that FFXIII's one was probably one of the worst, but that doesn't make it the only one.

Plus, the whole argument of Auto-Battle is completely annuled for the fact that it wasn't mandatory. No one forced you to play the game with it. That's the same thing about people complaining about Gambits on FFXII.

Persona 4 had direct control.

The difference in FF13, your control over your allies is the lowest in probably any JRPG. 

Well, to me, it then sounds like what allies were in normal JRPGs aren't really allies.  What they normally are, is merely extensions of your game equipment that you manipulate on a battlefield.

That isn't a fault of JRPG's alone. The only way to have a trully individual ally that isn't just a mere extension of the player, a RPG should be played co-op. Secret of Mana did a fine job in that regard.



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