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Gaming - JRPG's are dead - View Post

dtewi said:
SmoothCriminal said:

Yes, I follow connotation, I never said I didn't.

You are forcing your beliefs, because I do not believe that I am wrong, because I'm not. We are both right, but only by our own definitions. 

Enormous does have a different connotation than big, but they are essentially the same thing. I fail to see how this relates to RPGs.

So if I live in Nazi Germany, and I disagree that Jews are evil, then I am wrong? IT ALL MAKES SENSE NOW!!!!

MY POINT IS that you're trying to dismiss my statement due to the fact it isn't the definition of what RPGs are. It's its connotation. But that's what it is, do not try and deny this.

Modern Warfare 2 has the exact same elements of an RPG as Oblivion according to your definition. It's either one or the other. In one sentence you define it as one, then in the next you deny that it is. By my definition it is not an RPG, but by yours it is.

I really do not know about the battle system of the Elder Scrolls series.



It is connotation, but only because you (you being everyone that calls them RPGs) say so. If you didn't say so, then they wouldn't have been called RPGs in the first place. That's my entire point. Connotations are "made-up" definitions that are designed to clarify or to better define what one means, not to change the definition entirely.

 

The battle system of the Elder Scrolls series is this: Left-click to swing weapon/shoot arrow, Right-click to block, and press R to use magic. It's obviously got it's nuances, but that's the basic idea of things.

It must be noted that the battle system for the Elder Scrolls series has evolved over the years. In TES 1-3, whether or not you hit was determined by the roll of virtual dice, which is itself dependent on your skill level with that class of weapon. In TES4, you automatically hit whatever you swing/shoot/cast at as long as you hit it, and the amount of damage you do is determined by your level with that class of weapon/magic.