SmoothCriminal said:
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Actually, at one point in time, FF had as much role-playing elements as WRPGs did. Final Fantasy II was probably one of the rare cases of JRPGs that used a system of learn by doing. You could define your role by the actions that you partake during the game, pretty much like the Elder Scrolls series does.
And you do play as a role in JRPGs. The main difference is that the roles are usually more defined and rigid than in WRPGs. Unfortunately, most of the recent WRPGs have also use a very rigid structure to how each character's role progresses.
To be completely fair, neither WRPGs nor JRPGs should be called true RPGs, as your choices are pretty much irrelevant. True RPGs (board ones) give you total freedom to affect the development of not only your character, but how that role ends up affecting and shaping the entire flow and history of the game. In video games, that structure is extremely limited, because you can only allow so much freedom before you have to fix a story/stories that have to be followed, no matter your choices.
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