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psrock said:

To summarize the OP, this is what sells games according to him.

 

directness in the control and gameplay 

good design

local multiplayer

for many console games,

fast and easy online for many games, immersion defined by imagining you are in this world,

and a sense of accomplishment with beating a game or level.

( Mod NATION RACERS should be at 20 million next year based on your summary)

I didn't claim those were all the points, nor that meeting those like some kind of checklist means a game will sell. That's the line of thinking that still falls into what this article is speaking out against.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs