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nitekrawler1285 said:
lestatdark said:
nitekrawler1285 said:

These screens look great.  I hope the action isn't as mindless as GoW and that they capture the exploration and platforming elements well.  That was my biggest complaint about the 3D castlevania games on PS2 is it felt like endless hallways of the same repeated textures far too often.  

In the PS2 games, they tried melding some of the improvements of the N64 versions with a 3D Action RPG exploration mechanism. I still don't think that Castlevania was meant for 3D, even though I did enjoy Lament of the Innocent (Curse of Darkness was definitely not my cup of tea).

That feeling of repetition was also present on the N64 games as well, especially on the first one. I remember being lost in the mansion's garden on Castlevania 64, trying to shake out the chasing frankenstein, but couldn't because every looked the same >_<

I think 3D castelvania can be a great thing.  Just like SotN was improved by CD storage capabilities they could do much of the same with Blu-Ray.  We can get more varied enemies and vistas.  I just hope it isn't an entirely action fest. I like my platforming and exploration it's just that so few games get those parts correct in 3D that I don't want to get my hopes up again.

I know what you mean. Especially on these past few gens, there have been far to rare examples of good 3D platforming and exploration. Everything's contextualized and QTE'd to death, it feels like the control is being taken out of the player itself. 



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