| nitekrawler1285 said: These screens look great. I hope the action isn't as mindless as GoW and that they capture the exploration and platforming elements well. That was my biggest complaint about the 3D castlevania games on PS2 is it felt like endless hallways of the same repeated textures far too often. |
In the PS2 games, they tried melding some of the improvements of the N64 versions with a 3D Action RPG exploration mechanism. I still don't think that Castlevania was meant for 3D, even though I did enjoy Lament of the Innocent (Curse of Darkness was definitely not my cup of tea).
That feeling of repetition was also present on the N64 games as well, especially on the first one. I remember being lost in the mansion's garden on Castlevania 64, trying to shake out the chasing frankenstein, but couldn't because every looked the same >_<
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"







