mirgro said:
WEll that is how you implied the studies are. It was the very reason you dismissed them. Do't pull the "didn't read them" part because even if I do provide the links o the studies, you still won't read them and just dismiss them if they fly in the face of your logical scrutiny. I'd love to hear your reasons for saying that piracy just stagnates and is all around bad for the industy. As for the whole industry argument, you are still wrong. I never said publishers and developers are the same, I said that publishers are a subset of creators, which include the developers, the publishers, and the guys who copy the CD, the guys who make the boxes and manuals. That is the industry of video games, and that's where it ends. Everything else is something that just revolves around the given industry. Video game magazines are in no way involved in the video game creation, nor are retailers. They just revolve around the industry without being a part of it. In fact they are parts of their own industries, retail and news. As for your "economic law," I hate to break it to you but at one point in time mercantalism was also an "economic law" and so was being tied to gold. In fact I can list many economic laws which have been replaced with better ones throughout history. |
Nonetheless, the point remains. Some of us would be interested in looking at said studies to examine their validity. If you can't even post a single link when you said there were several prior, then you're talking hot air.
As for the industry, what that is will depend on where you draw the line. For me, it would be defined as gaming being your primary source of income. Thus, publishers, developers, and gaming stores like Gamestop are in fact, part of the industry. If something were to happen to gaming, they would require a radical change to their business to adapt. Thus, this is also why I do not see places like Best Buy (general electronics) and Wal-Mart (clothing) as part of the gaming industry.
This leaves us, the consumer, out of the picture, or so it seems. Our role in this position, is to financially support the industries we feel are worthy of support. Buying used games, while not ideal in comparison to new, does continue to keep money flowing into the gaming industry. And it is this used game revenue that lets Gamestop perhaps order a few more copies of a game to have on the shelf new at release. The rest of things have already been covered in this thread, and thus, I shant rehash.
Finally, you try shooting down the economic law. The way things like that work, is that it is seen as an explainable explanation for something, and is accepted as fact, until something comes along that can concretely disprove it. So, we're back to square one again: proof. If it's wrong, what's right? Can you get economists to agree to this new "right"? If not, then this remains as the current fact.
-dunno001
-On a quest for the truly perfect game; I don't think it exists...







