By using this site, you agree to our Privacy Policy and our Terms of Use. Close
naznatips said:
mirgro said:

Ok so seeing how developers will keep on trying to put in that noob feature, the regenerating health, ad try and pass it off as a way for them to fine tune encounters. Why don't they make enemies also have the regenerating thing? So when you hide to regen, they do so as well? That way they can still use the "it allows us to control encounters" argument without noobing up and dumbing down the game.


SMG2 is much harder than the original Deus Ex, despite the optional Galactic Guide when you're getting owned.

On Topic:

I don't care about the inclusion of regenerating health, as long as the stealth is good. The best way to play Deus Ex was stealth. They should also use the new tech to let you take advantage of verticallity more than Deus Ex did.

Oh and on Invisible War, it was not a bad game at all, just disappointing compared to Deus Ex. It was still better than 90% of the shooters last generation.


I honestly can't say which wass harder. Played DE1 last year on hard, and I just finished SMG2, even the secret world. I had no problem getting through both equally easily. Though I have been through DE nearly a dozen times now so that maybe played a role in it, and I have been playing Mario since 3.

Also, Invisible War was indeed a bad game. Games are supposed to get better with time, not worse, hence it was a bad game. Also saying that it was better than 90% of shooters last gen is like saying that someone won in the special olympics. It's relatively a great achievement, realisticaclly it's still bad compared to the actual olympics.