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theRepublic said:
Squilliam said:

Gamestop prices games at a long term discounted rate so it wouldn't effect the long term pricing of the used games significantly. Thats why they pay $25 for a $60 game.

Why wouldn't they drop that long term discounted rate?

I posted this in another thread about this issue (http://gamrconnect.vgchartz.com/thread.php?id=110650):

How is Gamestop going to move inventory if they try and take the $10 from the guy buying the game?  A used game is $55, and pass is $10.  So you end up paying $65 for a used game?  I don't think so.  Split 5 and 5 that still makes a complete used game $60, and no one is going to buy that either.  This policy will decrease the value of a used game.

In the real world, games that have this policy in place are not going to drop the full $10 though.  If multiplayer is only important to say, 50% of the people who buy that game, then the used value of that game is probably only going to be $5 less then what it normally would be.  So in the end, I think there are probably three losers here.  Those who buy games new and then trade them in, those who buy multiplayer games used or rent them, and the publishers in the long run will likely see decreased new sales due to the weakening of the used market.

If they drop the long term discount rate its in the order of a few $. People are already taking a massive hit trading in software so it wouldn't effect them that much.

Likely in the short term they will price the used game at $50 which is $5 cheaper than the original price and still $5 cheaper than the new price if they have an edge card or whatever its called.

Btw how do you know that the publishers would lose out? They've got the sales numbers and the DLC takeup rate for previous titles. You don't exactly have a high resolution picture of whats going on to judge whats happening.



Tease.