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Vetteman94 said:

I love how everyone mentions this when talking about God of War combos, but I am actually doing the same thing in Bayonetta.   I have used the same combo about 200 plus times already (5x Triangle),  and I have made it to level 5 already without much difficulty.   Why am I doing it?  I am doing it because I am using the same lack of imagination that everyone that has ever made the same comment you did.  So how is that for more strategic combo move set?

I also wouldnt say that the combo is innovative, all that ends up happening is you spam witch time and use the best combo (5x Triangle), rinse repeat.   Thats not innovation

Hmm, well its more strategtic because you study your oponment and attack in relation to the enemy's movements. aerial combat puts a massive emphasis on juggling your enemy using different atacks and weapons. in GOW you just do area based damage, roll left or right, and then repeat, theres been no evolution of that since the last 3 games.

errm, fair enough if you dont like witch time, the true innovate is dodge offset. you wont master that after the game (if you finish). and it takes the action to an extreme, you'll be moving faster than you can think, the combat feels inate and you'll be fighting with your instincts.

GOW3 hasnt changed much in the series, just bigger and better set peices, when the credits roll its over. in Bayo when the credits roll, you've only just started the game. theres so many costumes, weapons, alfheim portals and combat options left to explore. impossible mode is as it sounds.

theres so much depth in the combat, triangle x5 is mediocure, the key is wicked weaves. theres probabily some youtube vids with some crazy japanese gamers playing on impossible not getting hit and hitting a new record time. that will show you how much depth there. i have the platinum on both and IMO GOW3 isnt a scratch on Bayo.