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freebs2 said:

Well it's a bit difficult to explain....with that they are automatic i mean that you don't have to calculate the distance, if ever, only in some places, you have to use the right timing (when you have, for example  jump from a spinning cylinder to another, in the mountain temple or from car to another) that goes to your favour, but when you press the jump button at right time you are sure that drake will arrive on the other end....that's not the case if you play crash bandicoot, jak&daxter, DKcountry, Sonic etc. in those games you have to arrive at right speed, in the right direction before jumping, you have to jump just before you fall in the gap, you have to control the jump while you're on air....all those elemets are automated in uncharted in 90% of cases, since the character stops automatically on the border of a platform (to climb of), you jump at the same distance indipently from the run-up, you can't control the jump while you're on air. That's why, in my opinion its not a platformer it is somethig different,also in zelda, for example, you can make jumps and fall of edges, not for that reason I call it a platform.

But you do have to jump in the right direction... and you do actually need to be moving in order to make jumps. That's why moving is essential to getting around in MP! You have to jump from one platform to another... it's platforming. Granted, it's different jumping and it's much less a science with the double jumps and hold 'A' to glide, etc. But it's jumping from place to place I.E. platforming and the description you gave it makes it seem like a QTE, which is incorrect.

One of the two main differences (the other being the floatyness) IMO between Uncharted and sonic for example, is that Uncharted has a very sophisticated grab mechanic which most other platformers lack entirely. I don't think this detracts from it's status as a platformer, I think it's more correct to say it's of a different variety. Sort of (but to a lesser extent) how Mario Kart and GT both have different mechanics yet both are racers.

In regards to no floatyness, that's true. But than again it wouldn't work in Uncharted because it's trying to mimic real physics which don't allow for that. You're fully entitled to your opinion, but I don't understand why .1 second of air-time, most of which doesn't amount to squat in the likes of DKC and Crash, is really all that important for genre classification. As I said previously, Drake jumps from place to place and climbs all over the place... this is what most people consider platforming.