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patapon said:
freebs2 said:
patapon said:
freebs2 said:
Xetor said:

Hum...actually, jumping and climbing are the basic to a platform game...-_-


Yes, they are when you're the one that actually jump and climb not when you press a button and a the jump is done correctly by the computer, that's more like quick-time event to me.

Your comment doesn't make sense because jumps aren't automatic... death by falling off edges, falling off a moving car or train, etc. is commonplace...

Are you sure you've played Uncharted? You've made a few other comments in the past that make it seem like you have no clue what you're talking about...

 


Completed both of em'...and no, I have died about 2 times during all the game, in jumping sessions, in both cases because I was tring to grab a something that, I have found out later, drake couldn't grab...one time in the "giant knife" chamber, the other on the train riding, trying to grab those trunks that had to be thown off board shooting at the straps.


Ah so glad you cleared that up. But I would like you to answer the other part...

"Your comment doesn't make sense because jumps aren't automatic... death by falling off edges, falling off a moving car or train, etc. is commonplace (except for freebs2)..."

Well it's a bit difficult to explain....with that they are automatic i mean that you don't have to calculate the distance, if ever, only in some places, you have to use the right timing (when you have, for example  jump from a spinning cylinder to another, in the mountain temple or from car to another) that goes to your favour, but when you press the jump button at right time you are sure that drake will arrive on the other end....that's not the case if you play crash bandicoot, jak&daxter, DKcountry, Sonic etc. in those games you have to arrive at right speed, in the right direction before jumping, you have to jump just before you fall in the gap, you have to control the jump while you're on air....all those elemets are automated in uncharted in 90% of cases, since the character stops automatically on the border of a platform (to climb of), you jump at the same distance indipently from the run-up, you can't control the jump while you're on air. That's why, in my opinion its not a platformer it is somethig different,also in zelda, for example, you can make jumps and fall of edges, not for that reason I call it a platform.