Well, I can't say I'm a huge fan of the idea, but I can't say I'm against it, either. I understand that the publisher can still incur costs from a used game that continues to circulate. I also saw the string on movies vs games. The thing there, is that once you have a movie, you own it, and it has no further burden on the company who made it. They may have lost the sale, sure, but you're not using their resources. However, a used game with online is different. Companies expect that interest, with sales, will wane over time. But, the used market keeps the interest on the game higher for longer. Single player has no burden to the company, but you're not paying the fee for that. What you are paying is the fee to play online. The company makes less money than a new game sale, but this money is used to pay for the servers with the increased interest in the game. I see it as a similar, but better, concept than an MMO. You're using the MMOs servers, so you pay a monthly fee. Likewise, on Madden 11, you're using EAs servers. Buying the game new means you have paid for your use of the server. Both have the trait of if you sell it, the other person needs to pay again to play online. Madden 11, in this case, would be a pay once, versus the monthly MMO fee. And if you don't care about online? Then you don't need it! I personally like the options this opens up, myself, though I kinda don't like the pay twice concept. I do see where it comes from, though, why it's needed and why, ultimately, it may be a good thing for gaming.
-dunno001
-On a quest for the truly perfect game; I don't think it exists...







