Not exactly. Anyone who sells a game, whether it is a new game or a used game, "loses" when they sell it, when compared to what was before. When I buy a game new, I basically pay $50 plus $10 for the online. then (in theory) get back from Gamestop $20. But if I buy used, it's the same thing, I pay $40 plus $10 for the online, and if I sell the game I also lose these $10 I spent on online.
Since I don't subscribe to the "everything should be free even if it makes the developer lose money and eventually shut down " school of thought (in this case footing the bill for continuous online support), I rather agree with the logic behind EA's move. The only down side (at the idea level, not the application itself) is that as a new game buyer it makes you pay for something you may not use in the game (the online) - a solution to that would be to make online optional for the new game buyer as well, meaning they would pay $50 when buying the game and $10 if they want an online pass.
Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village
Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin







