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Machina said:

Just a PR tactic I would assume. 'No plans for chat rooms at the moment, but maybe in a patch after the game or in one of the expansions if fans really want it, but c'mon, no fan really wants it, do they??' - it was never going to happen that way. They either needed to have those plans from the get-go, or in the face of fan outcry to then go back to the drawing board. As soon as they announced the official release date I knew that was the end of any hopes for chat rooms.

I'm just absolutely baffled that they think we don't need or want chat rooms. That somehow B.Net 2.0 will be better than the original without them? Are they completely retarded? The most anyone ever says in a public game is 'hi, gl hf, gg etc.', and StarCraft isn't exactly a slow RTS; you need to be playing the entire match, there's no time to make friends, lol.

Such a basic feature, that had such a huge impact on the original. It's one of the reasons Blizzard games are so popular online. Instead they want us to be completely isolated from eachother like in the Beta :(


I wonder what % of people actually want the chat rooms. I have a couple friends in the beta, and tons planning to get the game. I can find additional players through VGchartz, and now you can probably find fellow players via facebook. I always hated the public chats in SC 1/WC3 - and now that you can invite your friends into a party and chat, I'm inclined to say it's good enough. I mean, if you have a great multiplayer match, you can ask your teammates if they want to party up. And then you met people. To me that's better than friending/partying up with someone first, and then finding out they're terrible/annoying, etc, and needing to break away. In the new system, the only real purpose of the rooms seem to be for people to hang around and waste time... or leave bots to spam... and the internet has no shortage of places for that. Everything about the new battle.net is to streamline the gaming experience, and keep users focussed on that. Chat is for an era where you were forced to play mostly random matches vs people who's skill you couldn't truely verify until you were in the game. Now we have the means to play fair, rapidly connected matches anytime. Battle.net isn't a chat service, it's  a game server. And now we won't have to connect, see 104,000 players online, and yet still somehow have difficulty finding a decent game. The result will be everyone plays more, talks less. Win-Win.

But that's just my 2 cents, when I sit down for a game, I message the people I know online and then queue up, I don't like to waste time. I like to log on, and get to the game. Blizzard appears to be focussing on those of us  who prefer this kind of gaming experience.