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CGI-Quality said:

Have it and while I really enjoy it, I do have a few gripes.

A. The AI is ridiculous. In a kart racer, they shouldn't be that frustrating, even on easy.

B. One thing that made Mario Kart 64 (the last kart racer I thoroughly enjoyed) so sensational was the ability to catch back up if you were losing badly in a race. In ModNation, if you're losing, chances are you're going to remain there. It REALLY needs a better catch-up system.

C. The game could use more weapons as well. What's there is fine, although getting hit by rockets can be down right annoying as all Hell, but a few more couldn't (and certainly wouldn't) hurt.

B & C REALLY need some polish, but the overall driving is more enjoyable than most games in the genre for me. The customization 1ups LBP, and the invite/online system is smooth as butter.

My view: 8.7/10 - If B & C had not been an issue, it would have easily been a 9+ game for me. That doesn't mean the game isn't polished, it is and it loads of fun. But it could still use some fine tuning.

A - I totally agree, they are way too cleaver, saving up nukes to the end.. so many races in 1st then a nuke comes in I use shield, then another comes in - no shield left, bam, then another nuke, bam, and I finish in 4th or worse.. :( (I didn't even notice there was an easy, medium, hard skill level) -.-

B - They should give out the warp powerup if you are doing badly more often :P

C - Agree

 

The loading times are what really gets me, load to get to the cutscene, then another load to get to the race...  While you are playing the cutscene can't you start loading the track in the background? :P

 

 



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