Garnett said:
Well it just proves my point, that at the retail price tag, 360 version out sold the PC versions. |
I may have been unclear. I was refering to the fact that PC games usually retail at $50 instead of $60. SO while that might influence some, I have no doubt that even FULL retail Valve titles do better on PC. I think the Orange Box is pretty good show of that.
Again I don't think this is the norm, but Valve titles sell for literally eons. While most console titles see their vast majority of sales in the first couple of months.
I've said it before, titles that cater to PC owners specifially tend to do well with them (see Dragon's Age, Valve, Id games, Blizzard, Epic (prior to Gears)) However titles that offer PC owners a similar experience as console don't seem to preform as well (See COD, anything by Ubi, Activision, 2K, the list goes on).
Push button ports, like Ninja Blade seem to never do well at all, which I think reenforces my point.
I'm not a PC apologist by any means, but to ignore long term sales of titles like StarCraft, Half-Life 2, and others just seems to be a mistake of using console sales logic on a market that is quite different
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