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RageBot said:
darthdevidem01 said:
LOL no!

The junction system was too convoluted for no reason, the gameplay like dtewi said got broken, you could break the game before the end of the first disc I believe. The battle system itself, as in the battles.....well you could draw magic which was weird and you could hit the R1 button when squall attacks for extra damage. The hitting R1 thing was cool actually, but still if it weren't for FF8's epic, fantastic plot (the last FF with such an awesome plot, after FF8 every FF's plot has lacked) it would be my least favourite FF game.

My favourite battle system is easily FF13's & then FF10's a distant second.....they are both on opposite ends in many ways but both were the most fun & satisfying.

Junction does not equal battle system. You can put that under growth mechanics or something, again FF7's materia system trumps FF8 there. Theres no point having variety for the sake of variety.

I agree with most of this post, except...

I don't think that 8's plot was good, at all, why?

SPOILERS:

The Villians, I mean, seriousely, Seifer has no real reason for doing what he does, especially when he knows the consequences, Ultimicia has no reason for what she's doing, and what she tries to do is idiotic as hell as well (killing everyone, except her), the completley rushed plot with stupid twists (Orphanage twist, anyone?) Whatever Ellone is doing - sending everyone's minds into the past, despite the fact that she knows the past can't be changed.

These are all seriously big plotholes in the game, however, I think that the game was simply rushed, and that given time, the plot would've made much more sense (even the developers themselves said so!)

And anyway, I have some more-than-usual bias against 8, because this game is the reason for why disc 2 of Xenogears was what it was (8 didn't have enough budget, so they took it from Xenogears')

Yeah i agree, the story started off really well, but it turned out to be more Tetsuya Normura BS about unrealistic anime sterotypes. but i loved the limit system, the idea of Squall's limit was to interact with the weapon; being able to feel the gunblade surge through your hands was fantastic. the battles were really quick, making it a lot of fun. sadly a few people have said that you would just cast Aura and spam your way through battles, or leave your HP really low to limit every battle.

And thats true, if there were no limits the battles would have no spark, they would be a bit bland.