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 I think they are probably around break even or a little better. They are very much in expansion mode at present in terms of getting the number of servers into the ground to support a growing online network. This costs a lot of money but you have to balance it out with Xbox Live and PSN where the average Steam user probably spends in the order of 2-3* as much as a typical PSN/XBL user considering they often pay a full price $50-60 for their games and many people buy all/most of their titles on Steam. I think the fact that the downloads aren't as time sensitive as say a movie or XBL download significantly shelves their expenses.



Tease.