CGI-Quality said:
What?!!? There's not much out there that shares the feel of Killzone 2. OT: I check out the mp here and there, but I find myself on the single player a lot recently. Beating all difficulties. |
Some of the classes were definitely inspired by TF2, though it was pretty cool to see them in a game that doesn't play like UT (super fast with emphasis on jumping).
Honestly though like I mentioned, was BC2 that did it for me - the game has a weighted feel similar to KZ2, but alot less frustrating (for me at least), and the guns all feel amazing also like KZ2's.....recoil, weighted, awesome sound/feel.
The main difference are the maps. KZ2 is so full of small corridors. Putting a dual-grenade perk in the game was a horrible idea. Though the game supports 32 players, with BC2 being 24, KZ2 really feels like it was designed for battles with less than 24 players. This was a little disappointing since the 16v16 battles were part of what caught my attention. I ended up getting Warhawk (also 16v16) sometime after KZ2 and found myself playing that more.
I will admit though, KZ2 does play well in 12-18 player battles similar to CoD, except that it plays nothing like CoD making it somewhat unique in that situation.
PSN: Parasitic_Link